fi026 R
KuurthTeam:
No AffiliationRange:
0 Points:
199Keywords:
Asgardian, Brute, Deity, The Worthy, Thunderbolts(Improved) Movement Plan 4: Unstoppable!: Improved Movement: Ignores Hindering Terrain, Ignores blocking terrain and destroys blocking terrain as the character moves through it.
(Special) Hammer of Kuurth: Kuurth can use Charge. When Kuurth is KO'd, you may place a FI #S101 Kuurth's Hammer in an adjacent square and friendly characters modify their relic roll +1 this game.
(Speed) Revert: Juggernaut: Give Kuurth a free action and replace him with a figure named Juggernaut of equal or less points that's the same number of clicks from its starting line. You may assign FI #S101 Kuurth's Hammer to that character and it can't be given an action this turn.
(Damage) Grab and Smash: Kuurth breaks away automatically. When Kuurth is given an action to use Charge, he can use the Carry ability to carry an opposing character as if it were a friendly character. When he does, after actions resolve, deal damage to the carried character equal to the total number of walls and squares of blocking terrain destroyed during that action, maximum 4.